Bros Update
9 December
Hey Bro and Broettes!
Changes are coming! We're rolling out a big update, just in time for the post turkey 4 player co-op on Christmas Day! Steam, PlayStation and Xbox players will be able to download the free update soon, which will unlock all the worlds online, add private lobbies, fix a number of bugs, sort the frame rate and loading times whilst making Super Dungeon Bros, even more BROmazing! Read the patch notes below and stay tuned for the live date!
Keep up to date by following the Bros on Facebook, Twitter, the official Forum and watch them live on Twitch!
Type | Item |
NEW |
Bogheim now available in Online Multiplayer |
NEW |
Chillheim now available in Online Multiplayer |
NEW |
Outline of character now available when behind an object (i.e. Pillar, Chains etc) |
NEW |
Bogheim Boss will be playable online |
NEW |
A more descriptive tutorial prompt for Ultimate Attacks is now available |
NEW |
Private Lobbies now available for 2 & 3 player Online Multiplayer |
BUG |
Depth 4 Mini Boss escapes room in Chillheim |
BUG |
Fixed frame rate drops when lots of enemies spawn |
BUG |
Fixed Spookem spawning when players jump on a corner column. |
BUG |
Fixed Glass Cannon, which emptied half the health bar when it halves health |
BUG |
Fixed Tide Caller upgrade description, which was wrong |
BUG |
Fixed Missions that don’t work in relation to the 'Trifecta' Achievement. |
BUG |
Fixed where players can fall and get stuck when in battle with Bogheim Mini Boss |
BUG |
Fixed the Relentless Cleaver only had 300 HP |
BUG |
Fixed when playing Online Multiplayer, if additional players quit on host console, game would freeze |
BUG |
Fixed text on the Records Saved screen was incorrectly sized |
BUG |
Fixed error message displayed after accepting an invitation to an Online Multiplayer session |
BUG |
Fixed a bug where nder certain circumstances, matching online was breaking when there was more than one user per console |
BUG |
Fixed several in-game features that would not function when accepting a Multiplayer invite if playing a single player session |
BUG |
Fixed bug where players could spawn off map when playing in Cryptheim. |
BUG |
Fixed loading times which have been significantly reduced. |
BUG |
Fixed issue when coins earner would go into negative number instead of gain, or vice versa |
BUG |
Fixed the Bogheim record award screen |
BUG |
Fixed 'Relentless Cleaver' HP discrepency |
IMPROVEMENT |
Added running score total in-game |
IMPROVEMENT |
Changed the Revive function in Single player to match Multiplayer |
IMPROVEMENT |
Crossbows have been tuned to be more inline with the other weapons allowing for mobility while still dishing out damage. Reloading is now faster for all crossbows. |
IMPROVEMENT |
Multiple UI enhancements to improve the player experience |
IMPROVEMENT |
Players will be able to drop from the Equip Screen without ending the game for everyone else |
IMPROVEMENT |
Added contextual prompts in the first depth to replace the tutorial |
IMPROVEMENT |
Redesigned Shrine room to be more descriptive for players |
IMPROVEMENT |
Added contextual prompts and brief descriptions to better define elements such as the Threat Meter, Shards, Weapon Upgrades, etc |
IMPROVEMENT |
Made in-game text more concise |
IMPROVEMENT |
Adjusted Threat Meter behavior so it pauses when all players are dead |
IMPROVEMENT |
Removed Dizzy element from Dodge Roll. Players are now able to Dodge Roll with a slight delay between each Dodge instead. |
IMPROVEMENT |
Adjusted Threat Meter behavior so it pauses when all players are dead |
IMPROVEMENT | Threat Meter no longer increases in Depth 1 until the user gets past the Shrine Room. |